0.36 BETA 9 Important: due to changes in the palette system, there might be games that had correct colors before, and wrong now. Please let us know if you find any. New games supported: -------------------- Kick and Run [Nicola Salmoria, Ernesto Corvi] KiKi KaiKai [Nicola Salmoria, Ernesto Corvi] Perfect Soldiers [Bryan McPhail] Big Striker [Luca Elia] Kick Off [Luca Elia] Dream Soccer '94 [Bryan McPhail] Kageki [Takahiro Nogi] New clones supported: --------------------- Mega Zone (Konami) Donkey Kong 3 (Japan) Ajax (Japan) Ring no Ohja (= The Main Event) Thunder Blaster (= Lethal Thunder) Fantasy (SNK) Blue Print (Jaleco) X-Men (2 Players Japan) Checkman (Galaxian hardware) [Zsolt Vasvari] Contra (Japan) Karate Dou (= Karate Champ) Undercover Cops (Japan) Dump Matsumoto (= Body Slam) These drivers have improved GRAPHICS: ------------------------------------- - Fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2. [Massimo Morra] Other drivers changes: ---------------------- - Fixes to Lazer Command and Meadows Lanes. [Malcolm Lear] Changes to the main program: ---------------------------- - 16 bit support in the tilemap manager, so the Namco System 2 games no longer require -depth 8. [Phil Stroffolino] - [DOS] Changed the -depth option behaviour, now it can be either 8, 16, or auto. The default is auto, which uses the color depth appropriate for the game. 8 forces use of a 256 colors display (faster but less accurate), 16 forces use of a 16-bit display (not suggested, doesn't work with all games). MAKE SURE TO SET depth = auto IN MAME.CFG, OR YOU'LL USE 16-BIT IN ALL GAMES. - Fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. [Bryan McPhail, Nao] - Several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound. [Aaron Giles] Source: ------- - [DOS] Now compiled with Allegro 3.9.27 WIP. - Replaced MachineDriver->video_attributes VIDEO_SUPPORTS_16BIT with GameDriver->flags GAME_REQUIRES_16BIT. Added color_depth to struct RunningMachine and struct GameOptions. OS dependant code may set it to force a specific depth. Added depth parameter to osd_create_display(). The OS dependant code MUST respect it - if it has special requirements, it must set the GameOptions flag beforehand. - Calling palette_recalc() is now *MANDATORY* in all drivers that modify the palette. The palette will not be updated otherwise. - Removed adpcm_sample_list, palette and colortable from struct GameDriver. Changed char *color_prom to int prom_memory_region. - Updated the TMS9900 emulator. [Raphael Nabet]